Transparency
What We Collect
The full list of everything we grab. No secrets, no surprises, just a scanner with good manners.
Collected Data
Public Server Data We Collect
Server Information
- Server IP address and port
- Public server MOTD (description)
- Current and maximum player counts
- Minecraft version and protocol
- Server icon/favicon
- Current online/offline status
- Secure chat enforcement
- Chat preview settings
- Country location
- Public reverse-DNS hostnames
Literally what your Minecraft client sees
Player Information
- Current online player usernames
- Player UUIDs (public Minecraft identifiers)
- Player session history (up to 30 days)
- Last seen timestamps
Straight from public server status responses. Nothing you couldn't see yourself
Technical Details
- Forge mod lists (from supported server versions)
- Geographic location by country
- Chat preview settings
Nerd stuff for filtering and analysis
World Snapshot Data
- Nearby chunk data sent by the server when we connect
- Block types and positions within those chunks
- Generated 3D world snapshot models
- Snapshot capture time and model metadata
Limited to the area the server loads for our client; not a copy of the entire world
Not Collected
What We Don't Touch
- Chat messages or player communications
- Map seeds
- Player inventory or game stats
- In-game actions or commands
- Private server configurations
- Passwords or authentication tokens
- Any data not publicly exposed by the server
Usage
What We Actually Do With It
Search & Discovery
Enable users to find Minecraft servers by criteria like player count, version, or location
Player Tracking
Track when players were last seen online and their recent session history (30 days max)
World Snapshots
Turn nearby chunk and block data into a 3D snapshot of the area loaded when we connect
Retention
Data Retention
Server data: We keep current snapshots and update constantly. No hoarding old data. We're not digital packrats.
World snapshot data: We store a snapshot of the block data so we can serve the world snapshot feature. The 3D model is built in your browser, and the server page shows the latest snapshot.
Player session history: Player session data sticks around for 30 days max, then gets automatically yeeted.
Aggregated player-server associations: We may retain first/last seen timestamps for player-server relationships beyond 30 days.
Opt-out requests: Ask us to remove your server and it's gone within 24 hours. No questions asked.
Opt Out
Data Removal
Want out? Easy. Here's the three-step escape plan:
Email us at support@slowstack.tv with the server IP:port
We verify the request against our database
Server data is removed from public search within 24 hours
Legal
Legal & Privacy
This page covers the data we collect from Minecraft servers. For information about personal data (accounts, analytics), see our Privacy Policy.
Server status data is available through the public Minecraft server protocol. World snapshot data is limited to chunks a server sends to our client after a successful connection. We do not bypass authentication or access restricted server data.
Still have questions? Ask away.