Transparency

What We Collect

The full list of everything we grab. No secrets, no surprises, just a scanner with good manners.

Collected Data

Public Server Data We Collect

Server Information

  • Server IP address and port
  • Public server MOTD (description)
  • Current and maximum player counts
  • Minecraft version and protocol
  • Server icon/favicon
  • Current online/offline status
  • Secure chat enforcement
  • Chat preview settings
  • Country location
  • Public reverse-DNS hostnames

Literally what your Minecraft client sees

Player Information

  • Current online player usernames
  • Player UUIDs (public Minecraft identifiers)
  • Player session history (up to 30 days)
  • Last seen timestamps

Straight from public server status responses. Nothing you couldn't see yourself

Technical Details

  • Forge mod lists (from supported server versions)
  • Geographic location by country
  • Chat preview settings

Nerd stuff for filtering and analysis

World Snapshot Data

  • Nearby chunk data sent by the server when we connect
  • Block types and positions within those chunks
  • Generated 3D world snapshot models
  • Snapshot capture time and model metadata

Limited to the area the server loads for our client; not a copy of the entire world

Not Collected

What We Don't Touch

  • Chat messages or player communications
  • Map seeds
  • Player inventory or game stats
  • In-game actions or commands
  • Private server configurations
  • Passwords or authentication tokens
  • Any data not publicly exposed by the server

Usage

What We Actually Do With It

01

Search & Discovery

Enable users to find Minecraft servers by criteria like player count, version, or location

02

Player Tracking

Track when players were last seen online and their recent session history (30 days max)

03

World Snapshots

Turn nearby chunk and block data into a 3D snapshot of the area loaded when we connect

Retention

Data Retention

Server data: We keep current snapshots and update constantly. No hoarding old data. We're not digital packrats.

World snapshot data: We store a snapshot of the block data so we can serve the world snapshot feature. The 3D model is built in your browser, and the server page shows the latest snapshot.

Player session history: Player session data sticks around for 30 days max, then gets automatically yeeted.

Aggregated player-server associations: We may retain first/last seen timestamps for player-server relationships beyond 30 days.

Opt-out requests: Ask us to remove your server and it's gone within 24 hours. No questions asked.

Opt Out

Data Removal

Want out? Easy. Here's the three-step escape plan:

1

Email us at support@slowstack.tv with the server IP:port

2

We verify the request against our database

3

Server data is removed from public search within 24 hours

Legal

Legal & Privacy

This page covers the data we collect from Minecraft servers. For information about personal data (accounts, analytics), see our Privacy Policy.

Server status data is available through the public Minecraft server protocol. World snapshot data is limited to chunks a server sends to our client after a successful connection. We do not bypass authentication or access restricted server data.

Still have questions? Ask away.